7/3/2023 0 Comments Txd workshop range check errorTXD Workshop attempts to resize improper image sizes automatically and that may be causing some of the problem. ![]() Check if your images have the proper dimensions, if not then resize them. Some textures, like for player or cut scene models, are a ratio of 1 to 1: 256 x 256. Standard textures usually are a ration of 2 to 1: width 128px and height 256px at 24BPP. The random colors may be caused by your texture not being sized at a ratio of 128 pixels. I usually stick with BMP image types because they just seem easier to work with between MS paint and IrfanView. However, there are times when it can be kind of "buggy". I have used version 4.5 for a long time and it most of the time it works well for me. ![]() ![]() an Application Error window comes up reading "Exception EFOpenError in module dxt.dll at 0000B4A6" and the texture just becomes random colors.
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